Unity Game Developer - Geel, België - Rogueside

Rogueside
Rogueside
Geverifieerd bedrijf
Geel, België

1 week geleden

Sophie Dubois

Geplaatst door:

Sophie Dubois

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Beschrijving

Job responsibilities:


  • Creating instruments for other design, engineering and art departments to use.
- design, prototype, integrate, iterate and polish game mechanics, systems and development tools.

  • You will ensure the communication and clear understanding of technical tasks by all teams involved in a project.
  • You will prototype game features to prove designs to be valid and you'll create wholesome technical documentation to solidify the game design vision of the project.
  • On a daily basis you will be in charge of technical workflow and pipelines, owning, adjusting and expanding them.
  • At the final stages of the project you'll be the one to advance the quality and performance of the whole game, actively assist with delivering stable game builds while meeting target platform requirements and technical limitations.

Requirements:


  • Experience with Unity Engine.
  • Analytical and problem solving mindset;
  • Good knowledge of visual scripting;
  • Indepth knowledge of inengine tools of Unity engine (profilers, debuggers, analyzers, reflectors);
  • Solid understanding of programming patterns, conventions, code and project architecture;
  • Knowledge of C#;
  • Proven record of skills and achievements in indie/AA/AAA commercial game projects.
  • Good knowledge of system design and useroriented tools development;
  • Profound Technical/Gameplay/System Design experience;
  • Pre Production to Post-Release experience on at least one major project;

Plus:


  • Experience with game console optimisation and compliance.
  • Mastery in any additional gamedev field or deep knowledge of several ones.
  • Willing to mentor your colleagues on possibilities of technologies and create new ones with your own hands;

Practical Information:


  • The job will take place onsite at our office in Belgium.

Job Types:
Full-time, Permanent contract


Schedule:

  • Day shift
  • Monday to Friday

Ability to commute/relocate:

  • 2440 Geel: Reliably commute or planning to relocate before starting work (required)

Experience:


  • Game development: 1 year (preferred)

Work Location:
One location

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